Types of NFTs

Format
Type
Interactive
Example
Description
Textual
Meta
No
Loot
Meta projects have contents that can be easily referred by other projects, allowing these meta projects to be a base layer for games, artworks and other NFT applications.
Textual
Poem
No
Etherpoems
Literally a poem.
Visual
Still image
No
CryptoPunks
Still image. Not a gif, not a video, not interactive, and no audio. Just your good-old traditional beautiful art.
Visual
Animated visual
No
Curio Cards: Eclipse
Gif-style looped animation. Note that on-chain animations are generated differently due to the advantages blockchains bring, but we're still categorizing them as animated visual.
Visual
Animated visual
Yes
Art Blocks Curated: Chromie Squiggles
The viewer can change the way the NFT output looks by clicking or pressing keys. Traditional videos don't count!
Visual
Ever-changing image
No
Generativemasks
The viewer sees a different image every time they refresh the image.
Visual
Silent video
No
HeavenComputer
Video in the traditional sense, but without audio. You click a play button, and it plays the visual piece.
Audiovisual
Video with audio
No
Fluf World
Video in the traditional sense. You click a play button, and it plays. While there's an audio, the focus of the piece is the visuals.
Audiovisual
Audio beats
No
Art Blocks Curated: Unigrids
An audio loop where there's a single beat or melody that goes on infinitely
Audiovisual
Audio beats
Yes
-
The viewer can change the way the NFT output looks AND SOUNDS by clicking or pressing keys. Traditional videos don't count!
Audiovisual
Music
No
Euler Beats
Focus in "music" subtype is the audio. They're also different from "audio beats" as music isn't infinite and there's a pattern change in the beat melody throughout the piece.
Audiovisual
VR
Yes
Art Blocks Playground: Beatboxes
The viewer is infused with the artwork, can walk and/or interact with it, within it.
Real estate
-
-
Etheria
The NFT reflects the ownership of a specific asset, but doesn’t come with any viewable/sense-able output. The value derives from "owning" it.